We Never Really Told People How to Use Mods: The Game's New Quest Fixes an Oversight
The popular online game known as Warframe, a title where you might encounter bizarre cosmic entities and drive a motorcycle in the year 1999, has released a major update. This latest expansion exemplifies the distinctive charm that has become synonymous with Warframe in more recent times.
The new content, made available this week, introduces a new mushroom-themed warframe that performs a unique animation, along with a whole new explorable fungal area. But it’s also going back to basics, with another quest aimed at making sure this complex, vast 12-year-old MMO is understandable by new players.
The Arrival of "The Teacher"
Named “The Teacher,” this is the highly anticipated mission that instructs Warframe players on how to use one of the game's fundamental yet complex systems: the mod system.
In Warframe, modifications are enhancements that can be equipped on your warframe or arsenal to enhance their abilities. These can be simple (boosting power or shortening reload times) to the devastatingly complex. Content creators often produce extensive guides about optimized loadouts that use powerful mods in combination to create overwhelming power.
“I think a lot of people were maybe getting into the early game, encountering mods without grasping their purpose,” explained a lead narrative designer. “We believed it was crucial, at the end of the quest, for players to think, ‘Hey, modding is cool. I'd like to experiment further.’”
A Joint Development
“The Teacher” was developed in a collaboration between the core team, who handled the story elements, and a supporting studio, who crafted the gameplay, which will appear early in the game.
In the quest, the player is tasked with obtaining a component for their ship, but they’re confronted by a formidable foe called Teshin, who takes away the player’s abilities and close-combat arms, and compels them to use the mod system to effectively show its potential.
Many of the external team were already fans of the game, but some were newcomers, according to a principal games designer. This fresh viewpoint that was essential.
“The first thing we did was basically sit behind them and have them experience the introduction and document extensively on everywhere they fell out,” the designer said. Early-game menu pop-ups presented the mod system. But the team observed these weren't effective for all.
“Certain players missed fundamental guidance where the game highlights it saying put the mod in the slot,” he said.
Addressing a Real Need
Warframe’s mods allow players to create stupidly powerful synergies that fill the display with damage values. But "The Teacher" focuses on different aspects. Veteran users who desire more advanced content, like optimizing for endgame challenges. But it became clear that “The Teacher” is filling a real and significant gap for early players — and that executing this is quite complex.
“There’s lots of little tweaks and little subtle things in the background there to just sort of show you what it can do rather than tell you,” the designer said. For example, one of the mission's objectives is to show how mods can create powerful elemental status effects; in this case, Magnetic damage that eats chunks out of enemy shields.
“Adjustments to the armament to be a rapid-fire gun, because it better demonstrates the effect frequency,” the designer said. “But you don’t want to explicitly tell players, 'oh yeah, actually on a base level mod, you only got a low probability to trigger a special damage type.' How can you teach this mechanic effectively?”
Veterans will naturally recognize these mechanics and grasp their function, but beginners require instruction to notice these details.
“It’s not a kind of game development that we've had to worry about as much just because our priorities lay elsewhere,” said a story developer. “However, this oversight meant that players weren't properly taught the modding system.”
A Labor of Love
“A tremendous amount of work is required for just making a really simple mission that — honestly — you can blast through in about 15 minutes,” said the designer. “Yet it represents extensive development for loads of people.”
The designer was visibly glowing with excitement over being able to work on a game that he loves — and to design content featuring a preferred figure.
“I love Teshin,” he said. “He embodies everything my younger self found awesome.”
Streamlining the Beginning
In the decade-plus since launch, Warframe has been in a ongoing struggle with its own player onboarding process. There are lots of complex systems that players can ignore initially — and won't encounter until hours into the game. And others, like modding, that increase in depth depending on how much time you want to invest. A previous patch improved the introductory experience so that players could reach Warframe’s complex narrative arcs with reduced repetitive play up front.
With “The Teacher,” it’s clear that the developers are reinforcing their dedication to make sure Warframe’s early game experience evolves beyond its origins. Beginners can find their way — even if they miss the menu prompts.